As the coronavirus pandemic develops across the world, more communities are in self-isolation. While there are few ideas to get you going during the lockdown, VR seems ideally suited as a perfect companion for the weeks ahead.
Based out of Borehamwood, the UK, Roto VR, a startup that markets an interactive, ‘360-degree’ chair, has raised £1.5 million (approx €1.7 million) in a funding round led by Pembroke VCT. Additionally, TVB Growth Fund, managed by The FSE Group, participated in the round as well.
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As per the company, Roto VR chair has been designed especially for virtual reality, to make 360-degree exploration effortless. Moreover, it is designed to make VR more accessible, for many of whom have turned to VR and gaming during the COVID-19 pandemic lockdown.
Founded by video gaming industry veterans!
Roto VR was founded in 2015 by Elliott Myers and Gavin Waxkirsh in a bid to address the physical problems of consuming VR while seated, such as motion sickness and tangling cables, thereby enhancing the immersive experience with haptic / vibration feedback in the chair.
“Most people sit down to watch movies, work, play games, and browse the internet while seated, and we see no reason why the exciting new medium of VR will be any different,” said Myers.
Compatible with every VR headsets!
It comes with a VR Headtracker that is compatible with most of the VR headset. It is rechargeable and allows users to enhance the experience of any system allowing for intuitive and effortless hands-free exploration. Notably, it is compatible with games, movies, and other additional accessories, including joysticks. The UK company is planning to launch the consumer and office variant of the Roto in the upcoming future.
Andrew Wolfson, CEO Pembroke Investment Managers LLP, said:
“In Elliott, we have found an entrepreneur who has solved a problem for the VR market with a solution that addresses the physical issues encountered while consuming VR content, as well as significantly enhancing the experience. We see future customers coming from both the B2B and B2C markets, in fields such as experiential attractions, home, cinemas, and shopping centers.”
Main image credits: Roto VR
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