European eGaming Market Report 2024 – Latest Developments, Telco Value Propositions, Taxonomy, Regulatory Context and Monetization – ResearchAndMarkets.com

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DUBLIN–(BUSINESS WIRE)–The

Europe eGaming Market report provides an executive-level overview of the eGaming market in Europe. It delivers deep qualitative insights into the eGaming industry, eGaming value chain, and ecosystem dynamics. It also analyzes key trends in the eGaming industry and provides insights into telco eGaming monetization strategies.

The eGaming market continues to be active with new trends emerging, new entrants, and M&A activity. Cloud gaming, in particular, continues to present strong opportunities for game developers, game publishers, and telcos in Europe.

The report provides an in-depth analysis of the following –

  • Egaming taxonomy & market context: An overview of eGaming at a global level and analysis of the eGaming value chain and key trends. This section also analyzes the latest developments in the cloud gaming market and provides an overview of a large selection of cloud gaming value propositions from technology companies and gaming providers.
  • Case studies: Analyzes two major gaming markets in Europe in terms of gaming population, ARPU, and revenue dynamics.
  • Key findings and recommendations: The Insider Report concludes with a number of key findings and a set of recommendations for eGaming stakeholders.

Scope

  • In-app purchases will steam up revenue growth in the region
  • Platform-specific games can help boosting overall ARPU
  • The rising minimum/recommended equipment requirement hinders pc gamer growth
  • More affordable gaming smartphones will strengthen mobile gaming’s market position

Reasons to Buy

  • This Insider Report provides a comprehensive examination of the eGaming value chain and business models. It helps executives fully understand the ecosystem, market dynamics, and latest developments. It helps gaming providers decision-makers determine key eGaming (including cloud gaming) positioning strategies, formulate effective product development plans, and optimize return on investments.
  • Two market case studies from Europe illustrate the findings of the report, providing insights around different gaming uptake and spending in the region. This will help gaming market executives craft adapted eGaming strategies to unlock new revenue streams.
  • The report discusses concrete opportunities in the eGaming market, providing a number of actionable recommendations for eGaming ecosystem participants.

Key Topics Covered:

  • Summary
  • Taxonomy & Market Context
  • Defining eGaming
  • Technology and Consumer Behavior Trends
  • eGaming Value Chain
  • Key Trends
  • Latest Developments
  • Regulatory Context
  • Gamers and revenue trends in Europe
  • Select Country Reviews
  • Germany
  • Spain
  • Key Findings and Recommendations

A selection of companies mentioned in this report includes

  • Activision Blizzard
  • Alienware
  • Amazon
  • Apple
  • Asus
  • Boss Fight Entertainment
  • Disney
  • Electronic Arts
  • Facebook/Meta
  • Gamestream
  • Gametoon
  • Google
  • id Software
  • Jackbox Games
  • Microsoft
  • MSI
  • Netflix
  • Next Games
  • Night School Studio
  • NVIDIA
  • Oculus
  • Orange France
  • Razer
  • Respawn Entertainment
  • Rockstar
  • Samsung
  • Sony
  • Tequila Works
  • Ubisoft
  • UEFA

For more information about this report visit https://www.researchandmarkets.com/r/qom27x

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