Unity Developers Can Build New Spatial Computing Experiences for visionOS that Blend Digital Content with the Physical World Using Unity PolySpatial
SAN FRANCISCO–(BUSINESS WIRE)–$U–Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, announced today the launch of its beta program for visionOS that includes access to Unity PolySpatial. Featuring integration with the Unity editor, creators can build experiences that run in visionOS, and leverage the amazing features of Apple Vision Pro. By combining Unity’s new PolySpatial technology with Apple’s RealityKit-managed app rendering, content created in Unity will have a unified look and feel, alongside other apps in visionOS. And Unity has worked closely with Apple to offer support for visionOS and PolySpatial, so users can experience their favorite Unity apps on day one in all new spatial environments made possible by Apple Vision Pro. Developers interested in signing up for the beta can visit www.unity.com/spatial.
Creators can now build brand new experiences and port existing ones to visionOS, previewing from the Unity Editor directly to Apple Vision Pro for quick iteration. New authoring workflows make it more intuitive to blend content seamlessly with the physical world, while robust tools for input provide natural and intuitive ways for users to control their content with just their eyes and hands on Vision Pro.